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Bryan Derksen

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Since: Mar 17, 2007
Posts: 20



(Msg. 1) Posted: Mon Feb 25, 2008 11:41 am
Post subject: Monsters that turn people into monsters
Archived from groups: rec>games>frp>dnd (more info?)

A discussion arose in a mailing list I'm on that turned to the topic of
Dungeons and Dragons monsters that have the ability to turn characters
into monsters too. We've been brainstorming up as many as we could think
of offhand, but I figure this is a likely venue to find the ones we've
forgotten since the mailing list isn't really D&D-oriented.

We've been skipping the undead, since there are so many of them that
raise their victims it'd make the list way too long. Smile

The ones we've come up with so far:

Every lycanthrope - too many to list the subtypes of.

Mind flayers - reproduce by sticking larvae into humanoids

Kaorti - humanoids that have been afflicted by the effects of the Far
Realm, they capture "normal" creatures and transform them by biting down
on them for a few hours

Meenlocks - evil little ewok things that transform their victims into
more Meenlocks by snuggling with them in their underground lairs

Vargouille - Trigger transformation in their victims by kissing them.
Would hate to see them team up with the Meenlocks.

Ophidian - poisonous bite induces slow transformation into an ophidian.

Sea Wolves - are these lycanthropes, or just something very similar to
lycanthropes?

Teratomorph - an epic monster that's like an amoeboid chunk of Limbo
rampaging through the real world, constantly "polymorphing any object"
everything near it at random.

Chaos Beasts - the Teratomorphs' little cousins, they're piles of
gibbering chaos that can turn you into one too if they hit you.

The Sarrukh of the Forgotten Realms' ancient history could change the
forms of other reptiles, but few player characters are reptiles so this
is a border case I suppose.

Barkburrs - I don't know if these guys ever made it out of 1st edition,
they're a type of forest auto-defense similar to treants that ambush
harmful interlopers and turn them into trees and giant weasels and such.

Russet Mold - turns people it kills into vegepygmys? I can't remember
this one very well, not sure.

And one that a thread participant only half remembered, I'll paste the
description here and see if it's familiar to anyone:
"There was another monster, I'm not sure if it was in D&D or if I made
it up. Years ago I was sure I had read about it in the 2nd Edition
Monstrous Manual, but I couldn't find it anywhere. It's an
anthropomorphic moose, a defender-of-nature type like treants and dryads
and nymphs. It has a cube-shaped breath weapon that turns anyone in the
area of effect (except him obviously) into a small forest creature, like
a bird or a squirrel or a bunny or something. They have some variety of
chances to resist this but it's potentially permenant."

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Matt Frisch

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Since: Mar 26, 2005
Posts: 2621



(Msg. 2) Posted: Mon Feb 25, 2008 11:41 am
Post subject: Re: Monsters that turn people into monsters [Login to view extended thread Info.]
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On Mon, 25 Feb 2008 06:41:19 GMT, Bryan Derksen
scribed into the ether:

>A discussion arose in a mailing list I'm on that turned to the topic of
>Dungeons and Dragons monsters that have the ability to turn characters
>into monsters too. We've been brainstorming up as many as we could think
>of offhand, but I figure this is a likely venue to find the ones we've
>forgotten since the mailing list isn't really D&D-oriented.

>Russet Mold - turns people it kills into vegepygmys? I can't remember
>this one very well, not sure.

Yellow Musk Creepers. They turn victims into yellow musk zombies, who
eventually wander away from the mother plant and keel over, sprouting a new
one.

Sons of Kyss (sp), they are undead, but their method of spreading
themselves around is more unique than the "dead victims raise as same".

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Mark

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Since: Feb 25, 2008
Posts: 4



(Msg. 3) Posted: Mon Feb 25, 2008 11:41 am
Post subject: Re: Monsters that turn people into monsters [Login to view extended thread Info.]
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On 25 Feb, 06:41, Bryan Derksen wrote:
> A discussion arose in a mailing list I'm on that turned to the topic of
> Dungeons and Dragons monsters that have the ability to turn characters
> into monsters too. We've been brainstorming up as many as we could think
> of offhand, but I figure this is a likely venue to find the ones we've
> forgotten since the mailing list isn't really D&D-oriented.
>
Gas Spores (Lords of Madness)
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mcv

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Since: Aug 03, 2005
Posts: 501



(Msg. 4) Posted: Mon Feb 25, 2008 8:26 pm
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Bryan Derksen wrote:
>
> Meenlocks - evil little ewok things that transform their victims into
> more Meenlocks by snuggling with them in their underground lairs
>
> Vargouille - Trigger transformation in their victims by kissing them.
> Would hate to see them team up with the Meenlocks.

Has anyone ever written a (Romeo & Julliet type?) love story about a
Vargouille and a Meenlock? What would happen if they er, well, you
know?


mcv.
--
Science is not the be-all and end-all of human existence. It's a tool.
A very powerful tool, but not the only tool. And if only that which
could be verified scientifically was considered real, then nearly all
of human experience would be not-real. -- Zachriel
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arivne

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Since: Mar 27, 2005
Posts: 164



(Msg. 5) Posted: Tue Feb 26, 2008 8:14 am
Post subject: Re: Monsters that turn people into monsters [Login to view extended thread Info.]
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Bryan Derksen wrote:
>
> A discussion arose in a mailing list I'm on that turned to the topic of
> Dungeons and Dragons monsters that have the ability to turn characters
> into monsters too. We've been brainstorming up as many as we could think
> of offhand, but I figure this is a likely venue to find the ones we've
> forgotten since the mailing list isn't really D&D-oriented.
>
> We've been skipping the undead, since there are so many of them that
> raise their victims it'd make the list way too long. Smile
>
> The ones we've come up with so far:
>
<snip>
>
> Russet Mold - turns people it kills into vegepygmys? I can't remember
> this one very well, not sure.

Yes. It first appeared in module S3 Expedition to the Barrier Peaks,
then the 1E Monster Manual II and the 2E Monstrous Manual. From the
1E Monster Manual II:

It injected spores into creatures that touched it. Any victim that
failed a saving throw died in 2-5 turns (20-50 minutes) unless a Cure
Disease spell was applied. The body was covered in mold and rose as a
vegepygmy in (1d4 + 20) hours.

The 2E version caused death in 5-20 minutes, added a paralysis effect
during that time, and allowed the transformation if the victim died
from any exposure to the spores, not just from touching the mold.


Arivne
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Dirk Collins

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Since: Feb 16, 2008
Posts: 22



(Msg. 6) Posted: Tue Feb 26, 2008 9:46 am
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"Bryan Derksen" wrote:...
>A discussion arose in a mailing list I'm on that turned to the topic of
>Dungeons and Dragons monsters that have the ability to turn characters into
>monsters too. We've been brainstorming up as many as we could think of
>offhand, but I figure this is a likely venue to find the ones we've
>forgotten since the mailing list isn't really D&D-oriented.
>
> We've been skipping the undead, since there are so many of them that raise
> their victims it'd make the list way too long. Smile
>
> The ones we've come up with so far:

Ummm... any critter that can cast a polymorph spell... or make a wish ?

Green slime... (basic, 1st edition)?

Demon -- Juiblex (1st edition) ?

Devil -- Asmodeus (1st edition) ?

Gas Spore (1st ed) ?

Xill (Fiend Folio)

Re,
Dirk
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Bryan Derksen

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Since: Mar 17, 2007
Posts: 20



(Msg. 7) Posted: Tue Feb 26, 2008 2:40 pm
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Dirk Collins wrote:
> Ummm... any critter that can cast a polymorph spell... or make a wish ?

Unless it's an ability inherent to the species, I consider that cheating. Smile

I recall coming across an adventure in Dungeon where a Taskmaster
Formian whose queen and colony had been wiped out allied himself with a
dwarven alchemist to develop a potion that turned people into Formians,
in order to rebuild the hive. If that carried on for enough generations
that'd make for an interesting border case.

> Green slime... (basic, 1st edition)?

Is it actually changing its victim, or just a really fast and efficient
eater? I suppose there's probably another gray area between those.
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Reginald Blue

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Since: Feb 24, 2005
Posts: 266



(Msg. 8) Posted: Tue Feb 26, 2008 4:23 pm
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Bryan Derksen wrote:
> A discussion arose in a mailing list I'm on that turned to the topic
> of Dungeons and Dragons monsters that have the ability to turn
> characters into monsters too. We've been brainstorming up as many as
> we could think of offhand, but I figure this is a likely venue to
> find the ones we've forgotten since the mailing list isn't really
> D&D-oriented.
> We've been skipping the undead, since there are so many of them that
> raise their victims it'd make the list way too long. Smile
>
> The ones we've come up with so far:
>
> Every lycanthrope - too many to list the subtypes of.

There's a whole hoard of undead as well... did I miss seeing that?

--
Reginald Blue
"I have always wished that my computer would be as easy to use as my
telephone. My wish has come true. I no longer know how to use my
telephone."
- Bjarne Stroustrup (originator of C++) [quoted at the 2003
International Conference on Intelligent User Interfaces]
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Malachias Invictus

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Since: Sep 18, 2006
Posts: 459



(Msg. 9) Posted: Tue Feb 26, 2008 4:23 pm
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"Reginald Blue" wrote in message

> Bryan Derksen wrote:
>> A discussion arose in a mailing list I'm on that turned to the topic
>> of Dungeons and Dragons monsters that have the ability to turn
>> characters into monsters too. We've been brainstorming up as many as
>> we could think of offhand, but I figure this is a likely venue to
>> find the ones we've forgotten since the mailing list isn't really
>> D&D-oriented.
>> We've been skipping the undead, since there are so many of them that
>> raise their victims it'd make the list way too long. Smile
>>
>> The ones we've come up with so far:
>>
>> Every lycanthrope - too many to list the subtypes of.
>
> There's a whole hoard of undead as well... did I miss seeing that?

Don't forget the Yellow Musk Creeper.

--
^v^v^Malachias Invictus^v^v^

It matters not how strait the gate,
How charged with punishment the scroll,
I am the Master of my fate:
I am the Captain of my soul.

from _Invictus_, by William Ernest Henley
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skirnir

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Since: Feb 26, 2008
Posts: 2



(Msg. 10) Posted: Tue Feb 26, 2008 11:05 pm
Post subject: Re: Monsters that turn people into monsters [Login to view extended thread Info.]
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On Feb 24, 10:41 pm, Bryan Derksen wrote:
> A discussion arose in a mailing list I'm on that turned to the topic of
> Dungeons and Dragons monsters that have the ability to turn characters
> into monsters too. We've been brainstorming up as many as we could think
> of offhand, but I figure this is a likely venue to find the ones we've
> forgotten since the mailing list isn't really D&D-oriented.

They're like basilisks.

> We've been skipping the undead, since there are so many of them that
> raise their victims it'd make the list way too long. Smile
>
> The ones we've come up with so far:
>
> Every lycanthrope - too many to list the subtypes of.
>
> Mind flayers - reproduce by sticking larvae into humanoids
>
> Kaorti - humanoids that have been afflicted by the effects of the Far
> Realm, they capture "normal" creatures and transform them by biting down
> on them for a few hours
>
> Meenlocks - evil little ewok things that transform their victims into
> more Meenlocks by snuggling with them in their underground lairs

One of us! One of us!

> Vargouille - Trigger transformation in their victims by kissing them.
> Would hate to see them team up with the Meenlocks.
>
> Ophidian - poisonous bite induces slow transformation into an ophidian.
>
> Sea Wolves - are these lycanthropes, or just something very similar to
> lycanthropes?

They were listed as lycanthropes in 1st edition.

> Teratomorph - an epic monster that's like an amoeboid chunk of Limbo
> rampaging through the real world, constantly "polymorphing any object"
> everything near it at random.
>
> Chaos Beasts - the Teratomorphs' little cousins, they're piles of
> gibbering chaos that can turn you into one too if they hit you.
>
> The Sarrukh of the Forgotten Realms' ancient history could change the
> forms of other reptiles, but few player characters are reptiles so this
> is a border case I suppose.
>
> Barkburrs - I don't know if these guys ever made it out of 1st edition,
> they're a type of forest auto-defense similar to treants that ambush
> harmful interlopers and turn them into trees and giant weasels and such.
>
> Russet Mold - turns people it kills into vegepygmys? I can't remember
> this one very well, not sure.
>
> And one that a thread participant only half remembered, I'll paste the
> description here and see if it's familiar to anyone:
> "There was another monster, I'm not sure if it was in D&D or if I made
> it up. Years ago I was sure I had read about it in the 2nd Edition
> Monstrous Manual, but I couldn't find it anywhere. It's an
> anthropomorphic moose, a defender-of-nature type like treants and dryads
> and nymphs. It has a cube-shaped breath weapon that turns anyone in the
> area of effect (except him obviously) into a small forest creature, like
> a bird or a squirrel or a bunny or something. They have some variety of
> chances to resist this but it's potentially permenant."

Actaeon, from Mystara, a world with Immortals instead of
Deities. These guys and Barkburrs don't really reproduce by
infection, they just poison attackers to make them harmless.

In 1st edition, Olive Slime would gradually infect people and
turn them into Slime Creatures, who could infect others.
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Mark Blunden

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Since: Aug 30, 2007
Posts: 53



(Msg. 11) Posted: Tue Feb 26, 2008 11:57 pm
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"Reginald Blue" wrote in message

> Bryan Derksen wrote:
>> A discussion arose in a mailing list I'm on that turned to the topic
>> of Dungeons and Dragons monsters that have the ability to turn
>> characters into monsters too. We've been brainstorming up as many as
>> we could think of offhand, but I figure this is a likely venue to
>> find the ones we've forgotten since the mailing list isn't really
>> D&D-oriented.
>> We've been skipping the undead, since there are so many of them that
>> raise their victims it'd make the list way too long. Smile
>>
>> The ones we've come up with so far:
>>
>> Every lycanthrope - too many to list the subtypes of.
>
> There's a whole hoard of undead as well... did I miss seeing that?

I was going to suggest those too, but then I caught the last part of the
paragraph you've quoted up there.

--
Mark.
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Reginald Blue

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Since: Feb 24, 2005
Posts: 266



(Msg. 12) Posted: Tue Feb 26, 2008 11:57 pm
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Mark Blunden wrote:
> "Reginald Blue" wrote in message
>
>> Bryan Derksen wrote:
>>> A discussion arose in a mailing list I'm on that turned to the topic
>>> of Dungeons and Dragons monsters that have the ability to turn
>>> characters into monsters too. We've been brainstorming up as many as
>>> we could think of offhand, but I figure this is a likely venue to
>>> find the ones we've forgotten since the mailing list isn't really
>>> D&D-oriented.
>>> We've been skipping the undead, since there are so many of them that
>>> raise their victims it'd make the list way too long. Smile
>>>
>>> The ones we've come up with so far:
>>>
>>> Every lycanthrope - too many to list the subtypes of.
>>
>> There's a whole hoard of undead as well... did I miss seeing that?
>
> I was going to suggest those too, but then I caught the last part of
> the paragraph you've quoted up there.

darn it!

F- for reading comprehension.

Sad

--
Reginald Blue
"I have always wished that my computer would be as easy to use as my
telephone. My wish has come true. I no longer know how to use my
telephone."
- Bjarne Stroustrup (originator of C++) [quoted at the 2003
International Conference on Intelligent User Interfaces]
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Bryan Derksen

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Since: Mar 17, 2007
Posts: 20



(Msg. 13) Posted: Wed Feb 27, 2008 4:31 am
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Reginald Blue wrote:
> Mark Blunden wrote:
>> "Reginald Blue" wrote in message
>>> There's a whole hoard of undead as well... did I miss seeing that?
>> I was going to suggest those too, but then I caught the last part of
>> the paragraph you've quoted up there.
>
> darn it!
>
> F- for reading comprehension.
>
> Sad

List 'em anyway if you want, we aren't limited by space and threads
drift naturally. Smile

As a followup and another potential branching point, how do people
generally deal with characters-turned-into-monsters? NPC them and roll
up a new character, move heaven and Earth to find a cure, or dig up the
Savage Species sourcebook and just run with it? I've never run into the
situation myself, the closest I can recall coming was when my Shifter
rogue got in a fight with a pack of werewolves. I'm pretty sure Shifters
are immune to lycanthropy, though, what with them being descended from
werecreatures themselves.
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Mark Blunden

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Since: Aug 30, 2007
Posts: 53



(Msg. 14) Posted: Wed Feb 27, 2008 5:05 am
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"Bryan Derksen" wrote in message

> Reginald Blue wrote:
>> Mark Blunden wrote:
>>> "Reginald Blue" wrote in message
>>>> There's a whole hoard of undead as well... did I miss seeing that?
>>> I was going to suggest those too, but then I caught the last part of
>>> the paragraph you've quoted up there.
>>
>> darn it!
>>
>> F- for reading comprehension.
>>
>> Sad
>
> List 'em anyway if you want, we aren't limited by space and threads drift
> naturally. Smile
>
> As a followup and another potential branching point, how do people
> generally deal with characters-turned-into-monsters? NPC them and roll up
> a new character, move heaven and Earth to find a cure, or dig up the
> Savage Species sourcebook and just run with it?

If it's something that lets the subject retain his mind, it's worth running
with if the player wants to. That will include lycanthropy if the character
resists the curse, but probably not vampirism as that tends to involve both
personality changes and becoming subject to the commands of the siring
vampire. For more extreme cases, such as a Shadow's strength-drain
conversion, there's effectively nothing left - the character, as a
personality, is dead.

> I've never run into the situation myself, the closest I can recall coming
> was when my Shifter rogue got in a fight with a pack of werewolves. I'm
> pretty sure Shifters are immune to lycanthropy, though, what with them
> being descended from werecreatures themselves.

If they were, I think that'd be called out fairly clearly in their racial
stats. And it's just as easy to argue that their heritage would make them
more vulnerable to the curse, being already part-way there.

--
Mark.
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Ubiquitous

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Since: Sep 05, 2004
Posts: 263



(Msg. 15) Posted: Wed Mar 05, 2008 10:35 am
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In article , bryan.derksen DeleteThis @shaw.ca wrote:

>Meenlocks - evil little ewok things that transform their victims into
>more Meenlocks by snuggling with them in their underground lairs

nasty, nasty little things.

>Vargouille - Trigger transformation in their victims by kissing them.

Do they exist in 3E or were they renamed/revised?

>Barkburrs - I don't know if these guys ever made it out of 1st edition,
>they're a type of forest auto-defense similar to treants that ambush
>harmful interlopers and turn them into trees and giant weasels and such.

First seen in the UK series. I forgot the module now, but it was a good one
which involved a magic garden and a couple run-away lovers. The Barckburr
later was included in the MM2.

>Russet Mold - turns people it kills into vegepygmys? I can't remember
>this one very well, not sure.

That sounds right.

>And one that a thread participant only half remembered, I'll paste the
>description here and see if it's familiar to anyone:
>"There was another monster, I'm not sure if it was in D&D or if I made
>it up. Years ago I was sure I had read about it in the 2nd Edition
>Monstrous Manual, but I couldn't find it anywhere. It's an
>anthropomorphic moose, a defender-of-nature type like treants and dryads
>and nymphs. It has a cube-shaped breath weapon that turns anyone in the
>area of effect (except him obviously) into a small forest creature, like
>a bird or a squirrel or a bunny or something. They have some variety of
>chances to resist this but it's potentially permenant."

Sounds like something from Dragon, one of the Critter Compendiums?

Don't forget the undead. There's a lot with the spawning power.

--
It is simply breathtaking to watch the glee and abandon with which
the liberal media and the Angry Left have been attempting to turn
our military victory in Iraq into a second Vietnam quagmire. Too bad
for them, it's failing.
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